I didnt want to over do the painting of his skin, so I was pretty calm here, the main thing I was concerned about when it came to the magician was his hair to be honest.
Here is a Z-brush image of the fat volunteer. I really treid to paint in the detail of things like creases in his head and pores in his skin, not to forget the hairs on his moustach and eyesbrows. I think this wasnt done that badly, although I experienced some mesh problems. Nothing too major though.
Unwrapping took my a while because of how complicated my mesh was in some places, when it came to my magician, but it all got sorted in the end. I wanted to make sure the unwrap was perfect for my texturing to come later.
Here is my clay render of the fat volunteer character. I think Ive modelled his eyebrows and moustache in an over complicated way that could have easily been dealt with in Z-brush, but then again, I suppose it adds to the style of it all.