Tuesday 7 July 2009
Wiring parameters gone wrong
Foot Roll Parameters
Fat Volunteer Rig
Rigging
Rigging must be one of the most difficult problem prone processes to get around, however I know its essential for a good animation, one must have a good rig.
Here I have just begun creating the bones for the magician. everything was fairly straight forward. I knew all I had to do was keep everything roughly inside the mesh and it was safe.
Magician Z-Brush
Z-Brush
Here is a Z-brush image of the fat volunteer.
I really treid to paint in the detail of things like creases in his head and pores in his skin, not to forget the hairs on his moustach and eyesbrows. I think this wasnt done that badly, although I experienced some mesh problems. Nothing too major though.
Magician Fully Unwrapped
Pelt Mapping
Using the technique of pelt mapping Pelt mapping got me around some of the problems I had with unwrapping, so I knew to do the same for the Fat man.
Unwrapping
Monday 6 July 2009
Wire Frame Turn Around of Magician
Untitled from JIDE JOHNSON on Vimeo.
Here is the the wire frame turn around of my Magician character.
Clay render Close up of the fat volunteer
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