Sunday 5 April 2009

Neon sign ALMOST accomplished





After a little more research, I managed to find a mental ray method for neon lighting, which made me realise its not even ABOUT lighting, but material shaders etc... This is my first attempt at lighting up the sign. Im going to tweak some of the pararmeteres so that the light is not too bright and the colours come through more. Now I just need to figure out a method for making the lights flash on and off continuously.

Magicians Neon sign













If you watched the previs from my earlier post, you may remember the sign that the magician pointed to which is on the left of this image. However, this was just a rough version of what is actually supposed to be modelled. So on the right Here is a screen shot from what Ive modelled in 3ds max. Im now trying to find the best way to make this sign light up like an actual neon light sign.

Smoothed over Magician

























Smoothed over clay render of my magcian model. Now Im off to z-brush again to paint in minor details. Hopefully this will not take that long.

MAGICIAN











Clay render of my magician model in 3d.
Ive actually modelled this guy in an unorthadox way. Ive modelled his coat, bow tie, shirt and glove seperately from the rest of his body. But I am currently looking up a tutoriual where this type of modelling can easily be rigged. So I guess we will see what happens. lol

Smoothed over fat volunteer

























Smoothed over clay render of my fat volunteer character.

Saturday 4 April 2009

FAT VOLUNTEER WIRE FRAME CLAY RENDERS











Here are some wire frame clay renders of the turn around images of my fat cgharacter finally rendered in 3d sudio max. Rendered using mental ray. Ive tried my best with the edge loops whilst modelling. Now Im off to Z-brush to paint in the basic details like his belt buckle and dungaree straps.