I experienced major problems when attemping to rig the fingers of my characters when it came to scripting, so I had to devise my own methids ofrigging them and surprisingly, they worked quite well.
I had to wire the foot and do some scripting here so that I could have a slider that enabled me to give my foot a foot roll. I did this process for both characters.
I thought I may have some problems with the fat guys belly, but all in all I jut kept editing the bones so this fitted his body differently to the magician and HIS rig.
Rigging must be one of the most difficult problem prone processes to get around, however I know its essential for a good animation, one must have a good rig. Here I have just begun creating the bones for the magician. everything was fairly straight forward. I knew all I had to do was keep everything roughly inside the mesh and it was safe.
I didnt want to over do the painting of his skin, so I was pretty calm here, the main thing I was concerned about when it came to the magician was his hair to be honest.
Here is a Z-brush image of the fat volunteer. I really treid to paint in the detail of things like creases in his head and pores in his skin, not to forget the hairs on his moustach and eyesbrows. I think this wasnt done that badly, although I experienced some mesh problems. Nothing too major though.
Unwrapping took my a while because of how complicated my mesh was in some places, when it came to my magician, but it all got sorted in the end. I wanted to make sure the unwrap was perfect for my texturing to come later.
Here is my clay render of the fat volunteer character. I think Ive modelled his eyebrows and moustache in an over complicated way that could have easily been dealt with in Z-brush, but then again, I suppose it adds to the style of it all.